![]() ![]() Because the ranged troops fight after the cavalry and ground troops are disabled (10% wounded). Mixture of different troop types, the inclusion of ranged troops can not reduce the number of wounds of cavalry and ground troops.Increasing defense and HP can also help, but turn reduction has a greater impact.Reducing the number of turns is of paramount importance.To reduce the number of wounds (if you allow “Non-0”) ![]() Therefore, if you want to get to 0 wounds, there is “no point” in adding another tier.) Therefore, it means that the turn 1 troop will always be wounded. If you need to turn to another tier, it means that your first turn is not strong enough to attack. (This does not mean that mixing other tiers will result in wounds. Only a single tier should be used, and do not mix other tiers.However, it does not matter if the troops are specialized in other troop types, as long as you can secure enough attacks to defeat them in one turn.(As it is the most aggressive troop type.) Only use cavalry and do not mix them with other types of troops.Secondly, increase the number of troops.(Research, generals, equipment, skills, gear, etc…) You need to defeat it in the first strike of one turn.Important things in monster fighting To reduce the number of wounds to “0” (Distance from the monster, depending on the maximum range of the troop type participating in the battle).įrom these, we could say the following. ![]()
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